Raph Koster on the underlying mathematical patterns of Fun
Again, Koster displays his brilliance. Applicable and very interesting.
A blog about Gamification; adding Fun to, or improving the fun in, any product or service using Game Theory and Game Design by Jesper Bylund
Raph Koster on the underlying mathematical patterns of Fun
Again, Koster displays his brilliance. Applicable and very interesting.
Posted by in Game Design, Uncategorized
Link: Microsoft now has achievements for, developers…
Amazing. Microsoft has completely missed the point with Gamification.
Posted by in Learning from others, Uncategorized
Raph Koster talks about how games really work. And it’s amazing. It’s also applicable to anything.
Posted by in Game Design, Uncategorized
Link: 10 Gamification predictions for 2012
That’s industry predictions.
But I agree with most of them, especially:
Gamification Grows Up
The gamification industry went through its adolescent phase in 2011, as businesses, analysts and press started to take notice of its growth. Like any adolescence, this phase was filled with some awkward misunderstandings, but now business leaders understand the true value of gamification for their key objectives. In 2012 gamification will be an expected part of our digital experiences.
Especially since Badgeville.com is certainly based on awkward misunderstandings.
Thanks to Johan at Playable.se for the tip!
Posted by in Learning from others, Uncategorized
Posted by in Learning from others, Uncategorized
Gamification has the advertising industry scrambling. Finally another buzzword to pitch high-cost campaigns that win awards and eyeballs without actually providing much value. Oddly though, advertising is probably the field which gains the least from gamification.
One of the new players betting hard on this new racehorse is Kiip. For long time followers of this blog you’ll remember I wrote about them in early 2011 in my post Kiip Gamifies Mobile Ads – And misses the point completely.
Not strangely, their strategy turned out not to work and they’re now pivoting to a new model. This time, Kiip is getting back to basics and making advertising games. Still selling on the old hype about gamification of course. In this article on Adweek CEO Brian Wong outlines the new offering while “making it clear” that this new model won’t replace the current one…
The problem is Kiip is still based on a flawed idea. Gamification and game mechanics will always work poorly in traditional campaign based marketing because a user needs to interact with the game mechanics many times for it to be fun in the first place. That suddenly makes a gamified campaign a product in itself.
Otherwise the campaign is just novelty, and in that case we need no game mechanics in the first place.
Remember the three rules of what can be gamified. For gamification to work in marketing, campaigns need to adhere to these rules.
Posted by in Learning from others, Uncategorized
It has begun.
Soon you’ll see this on everything and kitty litter as well: “EAT THE WHOLE BAG, GET ACHIEVEMENT BADGES! AND CLIMB OUR LEADERBOARD!”
Thank you Gabe Zicherman, Amy Jo Kim and all the rest of you, for successfully destroying the term Gamification.
Posted by in Learning from others, Uncategorized
Link: Learning from Games
Talented UI designer Lukas Mathis comes to the defense of Gamification.
In Summary:
I suspect that «gamification» makes people uncomfortable because it’s associated with Skinner box type games like FarmVille and World of Warcraft, games that can be actively harmful to their players, and manipulate them into doing things that go against their own best interests. But the idea of taking design hints from games itself is value-neutral.
Well said Lukas!
Most gamifiation “experts” proclaim Skinner Box manipulation to be the great take-away from games. This is utter stupidity as such manipulation works very poorly on humans. If they were right, Casino’s would have made every single visitor abusively addicted to games a long time ago.
Posted by in Game Design, Uncategorized
Link: The Sims’ Designer Creating New Game for Real Life
Will Wright, legendary game designer behind the Sims and Sim City, has started moving into casual games in a whole new way. TV-show-games and ARGs about life are not new ideas, but Wright has the track record to make me think he can actually pull them off.
Posted by in Game Design, Learning from Example
Link: A Real Learning Curve
A great post about learning curves what they really mean, how they look and why they’re important for learning and therefore Fun.
Posted by in Learning from others, Uncategorized